![]() The creepy-island-at-night setting would be wasted if the group stayed on the beach drinking all evening, so of course they split up early. Compared to a platformer, however, Oxenfree’s navigation is low-key, with climbing a rock or jumping a gap as simple as pressing a button or key. ![]() Most movement occurs to the right, left, up, or down, but Oxenfree does have some depth with the ability to walk “into” or “away from” the screen. On PC you can play with a gamepad or the WASD and arrow keys (plus the mouse to select dialogue options), with navigation reminiscent of a side-scrolling platformer. I liked this aesthetic and only minded the lack of dynamic cameras and close-ups during a few “Do you see what I see?” type conversations where I didn’t know what I was supposed to be looking at. The third-person perspective is zoomed out, with the characters relatively small on the screen so you get a good sense of the area around them. They’re easily stereotyped, but each of these characters has more going on than appears on the surface-you just might need multiple playthroughs to plumb their depths. You play as a blue-haired girl named Alex and are almost always accompanied by one or more of her companions: her dorky best friend Ren, her nice guy stepbrother Jonas, the quiet girl Nona, and the queen bitch Clarissa. ![]() A story does unfold, but it’s more like you’re living through it than directing the action, thanks to the game’s fluid dialogue system. Most of the 4-5 hour experience is spent exploring, conversing, and listening. At the same time, it’s not a Telltale-style interactive drama (despite some of its team having previously worked there). If you’re looking for a traditional adventure game, look elsewhere. Let’s get this out of the way up front: Oxenfree is a story-focused, dialogue-heavy game with next-to-no puzzle-solving. They might not survive the night.Ĭhances are you’ve seen a horror movie with a setup like this, but you’ve never played a game like Oxenfree, the debut from Night School Studios. At 8pm on a Friday night, five teenagers arrive on the military base-turned-tourist attraction Edwards Island to hang out, drink, and go ghost hunting. Present day, somewhere in the Pacific Northwest.
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