Loading each of these as an individual image would consume a lot of memory and processing power. It is not uncommon for games to have tens to hundreds of sprites. This allows for greater control over how the scene is rendered, as well as over how the players can interact with the scene. Sprites are a popular way to create large, complex scenes as you can manipulate each sprite separately from the rest of the scene. The process of changing images in quick succession to give the illusion of movement is called animation.Ī sprite is a single graphic image that is incorporated into a larger scene so that it appears to be part of the scene. Muybridge later repeated the experiment and placed each photo onto a device that could project the photos in rapid succession to give the illusion of the horse running, creating the first movie projector. Muybridge's "The Horse in Motion" photos with the first photo removed. In one of the pictures, the horse did indeed have all four legs off the ground. This process allowed him to capture 16 pictures of the horse's run. To do so, he set up a series of cameras along a track and took pictures in quick succession as a horse ran by.
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